local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 133001918
L1_1 = {}
L2_1 = {}
L2_1.config_id = 918001
L2_1.monster_id = 21010101
L3_1 = {}
L3_1.x = 1750.758
L3_1.y = 213.414
L3_1.z = -1392.244
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 45.658
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 5
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.pose_id = 9011
L2_1.area_id = 2
L3_1 = {}
L3_1.config_id = 918002
L3_1.monster_id = 21010101
L4_1 = {}
L4_1.x = 1751.0
L4_1.y = 214.004
L4_1.z = -1388.599
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 181.326
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 5
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.pose_id = 9011
L3_1.area_id = 2
L4_1 = {}
L4_1.config_id = 918003
L4_1.monster_id = 21010901
L5_1 = {}
L5_1.x = 1752.691
L5_1.y = 213.372
L5_1.z = -1395.695
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 116.529
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 5
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.pose_id = 32
L4_1.area_id = 2
L5_1 = {}
L5_1.config_id = 918004
L5_1.monster_id = 21010901
L6_1 = {}
L6_1.x = 1758.068
L6_1.y = 214.035
L6_1.z = -1389.031
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 151.332
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 5
L5_1.drop_id = 1000100
L5_1.disableWander = true
L5_1.area_id = 2
L6_1 = {}
L6_1.config_id = 918005
L6_1.monster_id = 21030101
L7_1 = {}
L7_1.x = 1754.596
L7_1.y = 213.652
L7_1.z = -1390.634
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 259.226
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 5
L6_1.drop_id = 1000100
L6_1.disableWander = true
L6_1.pose_id = 9012
L6_1.area_id = 2
L7_1 = {}
L7_1.config_id = 918006
L7_1.monster_id = 21020101
L8_1 = {}
L8_1.x = 1746.139
L8_1.y = 214.565
L8_1.z = -1390.06
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 100.56
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 5
L7_1.drop_id = 1000100
L7_1.disableWander = true
L7_1.area_id = 2
L8_1 = {}
L8_1.config_id = 918008
L8_1.monster_id = 20011201
L9_1 = {}
L9_1.x = 1752.257
L9_1.y = 214.051
L9_1.z = -1390.301
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 0.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 5
L8_1.drop_id = 1000100
L8_1.area_id = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 918007
L2_1.gadget_id = 70300087
L3_1 = {}
L3_1.x = 1752.207
L3_1.y = 213.589
L3_1.z = -1390.281
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 5
L2_1.area_id = 2
L3_1 = {}
L3_1.config_id = 918009
L3_1.gadget_id = 70220035
L4_1 = {}
L4_1.x = 1751.653
L4_1.y = 213.414
L4_1.z = -1396.187
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 5
L3_1.area_id = 2
L4_1 = {}
L4_1.config_id = 918010
L4_1.gadget_id = 70220035
L5_1 = {}
L5_1.x = 1751.511
L5_1.y = 214.056
L5_1.z = -1385.935
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 5
L4_1.area_id = 2
L5_1 = {}
L5_1.config_id = 918011
L5_1.gadget_id = 70220026
L6_1 = {}
L6_1.x = 1750.247
L6_1.y = 213.463
L6_1.z = -1396.139
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 5
L5_1.area_id = 2
L6_1 = {}
L6_1.config_id = 918012
L6_1.gadget_id = 70220013
L7_1 = {}
L7_1.x = 1748.472
L7_1.y = 213.519
L7_1.z = -1395.454
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 37.482
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 5
L6_1.area_id = 2
L7_1 = {}
L7_1.config_id = 918014
L7_1.gadget_id = 70220014
L8_1 = {}
L8_1.x = 1757.52
L8_1.y = 214.146
L8_1.z = -1387.41
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.area_id = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1918013
L2_1.name = "ANY_MONSTER_DIE_918013"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_918013"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_918013"
L2_1.trigger_count = 0
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 918001
L5_1 = 918002
L6_1 = 918003
L7_1 = 918004
L8_1 = 918005
L9_1 = 918006
L10_1 = 918008
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 918007
L5_1 = 918009
L6_1 = 918010
L7_1 = 918011
L8_1 = 918012
L9_1 = 918014
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_918013"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_918013 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddQuestProgress
  L3_2 = A0_2
  L4_2 = "1330019181"
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : add_quest_progress"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_918013 = L1_1
